WelcomeWelcome | FAQFAQ | DownloadsDownloads | WikiWiki

Author Topic: 5.x Design Guidelines  (Read 56586 times)

Offline Rich

  • Administrator
  • Hero Member
  • *****
  • Posts: 11522
Re: 5.x Design Guidelines
« Reply #45 on: October 21, 2013, 11:52:22 AM »
Hi Zendrael
Looks nice. MicroCore is now just called Core.

Offline Misalf

  • Hero Member
  • *****
  • Posts: 1702
Re: 5.x Design Guidelines
« Reply #46 on: October 21, 2013, 12:00:23 PM »
Looking pretty good exept the core-screw is looking like a "Do not" / "Forbidden" sign.
Download a copy and keep it handy: Core book ;)

Offline coreplayer2

  • Hero Member
  • *****
  • Posts: 3020
Re: 5.x Design Guidelines
« Reply #47 on: October 21, 2013, 12:39:49 PM »
Good job!  Looks good on my desktop too,  there is no micro and pure is missing but otherwise great job thanks








edit: update screenshot
« Last Edit: October 24, 2013, 09:20:58 AM by coreplayer2 »

Offline Zendrael

  • Sr. Member
  • ****
  • Posts: 363
    • Zendrael's home of projects
Re: 5.x Design Guidelines
« Reply #48 on: October 31, 2013, 02:52:51 PM »
Hello @Rich, @Coreplayer2 and @Misalf!

I will make some changes to the logo then post back here in a few days!

@Misalf, you're right, it does look like a "do not" or "forbidden"... hadn't noticed that the time I drew it... I'll correct it too!

What do you think in purpose a new website layout too? Any ideas?

Offline Misalf

  • Hero Member
  • *****
  • Posts: 1702
Re: 5.x Design Guidelines
« Reply #49 on: October 31, 2013, 06:30:38 PM »
One thing that still bothers me is that my icon doesn't resemble a 'Core' (orb/sphere?) at all.
Well, I do not think the icons I posted are that good but I would love to see a hexagonal screw "O" in your logo if you like the idea (I do like my idea (:  ).

Your results look like good quality and you might be more able than me to make a 'simple' icon I believe.

--

I noticed I have some dead linked .PNGs in  /usr/local/share/pixmaps/
screenshot.png
services.png
settime.png

Do they still exist in some extension not loaded by default or one from an older release?
I would like to add as many icons in my Fluxbox Menu as I can (even though alpha is ignored in FB and looks horrible but it helps navigating quickly)

@coreplayer2, Where did you get that camera/screenshot image from?

--

About the web site layout, what about dealing with the window managers and GUI themes/colors first and, if we can make something worth looking at, bugging the web admin/s second. q:
Download a copy and keep it handy: Core book ;)

Offline curaga

  • Administrator
  • Hero Member
  • *****
  • Posts: 11029
Re: 5.x Design Guidelines
« Reply #50 on: November 01, 2013, 08:18:23 AM »
We'd of course look at any website designs, with the caveat that once accepted, we'd expect the author to port all current pages to it ;)

Our current site is not ideal in that the navigation bar and the copyright at the bottom could be handled better.

There are some technical constraints to keep in mind:
- it must work in old browsers and text mode browsers (links, lynx...), so no JS or CSS3
- it must be mirrorable anywhere, so static pages only (also lets us handle huge amounts of traffic with ease, if needed)
- it should load fast, ie number of requests should be minimized

Personally I'd like a make-based system we could put in git. It would build the static pages and copy them into place, letting things be properly in one place in source form.

/end tech talk

Most of that doesn't involve designs, just wanted to get it out to avoid wasted work.
The only barriers that can stop you are the ones you create yourself.

Offline coreplayer2

  • Hero Member
  • *****
  • Posts: 3020
Re: 5.x Design Guidelines
« Reply #51 on: November 01, 2013, 10:59:16 AM »

@coreplayer2, Where did you get that camera/screenshot image from?


How do you mean? I created the image of my desktop using " snap2usb " extension

Offline Lee

  • Hero Member
  • *****
  • Posts: 645
    • My Core wiki user page
Re: 5.x Design Guidelines
« Reply #52 on: November 01, 2013, 12:24:16 PM »
The mention that the slashed "O" looks like "do not" or "forbidden" gives me the idea that it might work well if you can put something behind it symbolizing "bloat".  Especially if it can still be recognized as a screw head.

Including "micro" and "tiny" and "plus" in the logo might not be such a good idea though, as it seems to shut out additional flavors (already including "d" and "pi").

I also like the idea idea of something "core" like.  Core > Coeur >  heart > center > something round with some treasure or enlightenment at the center.

Some of the earlier Tiny Core Logos were good that way.  The challenge will be coming up with something that really fits the -name- "Core" as well as the -idea- of a "toolbox" and then to work in elements bringing to mind "tiny", "fast", "robust" etc etc.

Good luck with that - glad I'm just an idea guy, not an artist.     ;D

32 bit core4.7.7, Xprogs, Xorg-7.6, wbar, jwm  |  - Testing -
PPR, data persistence through filetool.sh          |  32 bit core 8.0 alpha 1
USB Flash drive, one partition, ext2, grub4dos  | Otherwise similar

Offline gerald_clark

  • TinyCore Moderator
  • Hero Member
  • *****
  • Posts: 4254
Re: 5.x Design Guidelines
« Reply #53 on: November 01, 2013, 02:02:43 PM »
In the stock logo, the Slashed O is supposed to be a screw head.

Offline Misalf

  • Hero Member
  • *****
  • Posts: 1702
Re: 5.x Design Guidelines
« Reply #54 on: November 01, 2013, 02:09:17 PM »

@coreplayer2, Where did you get that camera/screenshot image from?


How do you mean? I created the image of my desktop using " snap2usb " extension

Sorry, I meant the icon you have in your wbar.
I just installed your snap2usb extension and there it is. (:

Do you know (or anyone else) where the original screenshot.png, services.png and settime.png can possibly be found?

--

An interesting idea to use a "not bloated" symbol - I have no idea though what could be an indicator for bloating.
I think the 'core' icon as it is right now is actually very good exept that its not screw-ish enough for me.
Download a copy and keep it handy: Core book ;)

Offline Zendrael

  • Sr. Member
  • ****
  • Posts: 363
    • Zendrael's home of projects
Re: 5.x Design Guidelines
« Reply #55 on: November 05, 2013, 03:27:28 PM »
Hello all!

Did some new changes to the logo:


What do you think?

@Curaga, tahnks for the technical talk about the website! I'm developing a "static CMS" right now, maybe it could be used in the future... and I will provide the html, css and the pages if I could make a good looking design approved. =)
« Last Edit: November 05, 2013, 03:30:56 PM by Zendrael »

Offline Misalf

  • Hero Member
  • *****
  • Posts: 1702
Re: 5.x Design Guidelines
« Reply #56 on: November 05, 2013, 04:40:10 PM »
That does look like a screw head. (:
Also it seems like if you make a small 16x16 icon out of the 'O' allone, it can still be recognized (menu, taskbar, ...).

Good job.
Now add a hexagonal flange q:
Download a copy and keep it handy: Core book ;)

Offline coreplayer2

  • Hero Member
  • *****
  • Posts: 3020
Re: 5.x Design Guidelines
« Reply #57 on: November 06, 2013, 01:40:48 AM »
Looks great thanks


Offline Zendrael

  • Sr. Member
  • ****
  • Posts: 363
    • Zendrael's home of projects
Re: 5.x Design Guidelines
« Reply #58 on: November 10, 2013, 01:58:59 PM »
Hi, thank you all for the feedback!

Mr. Curaga, I did a sketch of a website layout too:


Sure I can provide the CSS, HTML and other code necessary, almot done with the Static Generator for this site (and could be used with other "themes" if we need).

What do you think?
« Last Edit: November 10, 2013, 02:02:10 PM by Zendrael »

Offline tinypoodle

  • Hero Member
  • *****
  • Posts: 3857
Re: 5.x Design Guidelines
« Reply #59 on: November 10, 2013, 09:25:13 PM »
IMHO wastes a lot of screen estate, both vertically and (more crucial) horizontally.
"Software gets slower faster than hardware gets faster." Niklaus Wirth - A Plea for Lean Software (1995)