At this point, 0ad is only game that's not working perfectly on TCL16. I'm trying to run the AppImage for 0ad version 0.27 available
here.
Game seems to successfully start, but I see this error message superimposed on the title screen:
error: Failed to compile shader 'shaders/glsl/compute_upscale_fsr.cs':
error: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES.
error: 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10
Followed by similar errors related to shaders/glsl/compute_rcas.cs and shaders/glsl/compute_downscale.cs
Game is sometimes playable after those errors scroll by, sometimes crashes. When quitting from game, X consistently crashes.
Any ideas how to make these errors go away? I already tried everything I learned in
this thread but nothing there seems to help with this.
P.S. I just noted how strange it is that first it says that GLSL 4.30 is
not supported, then it says GLSL 4.30 (or GLSL ES 3.10) is
required.