That all looks like it’s working, so then that might point to a user space driver issue.
Yes and my fault for not reporting earlier results that I knew....but we got there eventually. So this is why I won't pursue Rich suggestion. I have built linuxconsoletools that contain jstest.....a cli tester of pressing buttons or triggers. And I planned to submit it.....depending on what we discovered here.
I built a GUI that fails on wayland but show the Xorg output here. Image expires in one week. I did not need to screenshot the terminal output but the terminal output is a little like jstest.
https://i.postimg.cc/fLH4jbfk/screenshot-1226140509.pngIf you look at the GUI image if interested, I have held up the left stick and screenshot. GUI can also map....but I have not mapped a keyboard button which is why you are seeing "No Key"
At the risk of repeating myself.....I knew that I could see joystick/gamepad events. What I did not compute was that my failure to see any controller is because either:
(a) have built the game poorly, or
(b) the game is looking for something that I have not compiled....or
(c) the game developer is expecting a different environment and so is not giving me the information I need to make the userland package work with a gamepad.
There may be more permutations. But in compiling the various games I never saw an output saying I was missing something....or equally it would bork if I was missing something the developer wanted....so I am stumped on this userland reality.
I tried to use a gamepad with some of the other games I build where I mention
input-joystick-KERNEL. EG I built abe in jan 2025 and did not own a gamepad at time of build. I can not get the gamepad recognised. I am still interested if anyone on either x86 x86_64 or RPi has any gamepad/joystick working. I could then build the game (privately or submit) once I know what I am doing.