Tiny Core Linux

Off-Topic => Off-Topic - Tiny Core Lounge => Topic started by: aus9 on December 30, 2025, 11:13:10 PM

Title: game support if missing /dev/snd/seq WIP
Post by: aus9 on December 30, 2025, 11:13:10 PM
Ok so I have a game with no sound at the moment. Its initial error included missing /dev/snd/seq
but we already have a K config with CONFIG_SND_SEQUENCER
so I loaded module=snd-seq-midi (hyphens) and we have understems in modinfo as below
Code: [Select]
modinfo snd_seq_midi
filename:       /lib/modules/6.12.11-tinycore64/kernel.tclocal/sound/core/seq/snd-seq-midi.ko.gz
author:         Frank van de Pol <fvdpol@coil.demon.nl>, Jaroslav Kysela <perex@perex.cz>
description:    Advanced Linux Sound Architecture sequencer MIDI synth.
license:        GPL
parm:           input_buffer_size:Input buffer size in bytes.
parm:           output_buffer_size:Output buffer size in bytes.
depends:        snd-rawmidi,snd-seq-device,snd-seq,snd-seq-midi-event
intree:         Y
vermagic:       6.12.11-tinycore64 SMP mod_unload
root@box:/lib/modules# ls -al /dev/snd/seq
crw-rw---T 1 root staff 116, 1 Dec 31 11:56 /dev/snd/seq
I can  play a midi file using stand alone timidity. I modded the ~/.timidity.cfg to point to new game's soundfont file but no sound in game yet. I am leaning towards trying out different midi players or their lib files.

game=pipewalker has sound, but it using wav files while the pesky game is using wad files