Hi, this not really directly related to QuakeForge.tcz but I figured I would follow up here with a solution that worked for me - to get Quake working (w alsa sound) on TinyCore.
There is an old quake project called SDLQuake (
https://www.libsdl.org/projects/quake/) that few people use anymore because there are better (although more complex) options available.
So I grabbed the compiled binary here:
https://icculus.org/~ravage/quake/sdlquake-1.0.9-bin.tar.gzand the shareware game data here:
https://www.libsdl.org/projects/quake/data/quakesw-1.0.6.tar.gzThe Quake shareware Game Data (pak0.pak) must go a subdirectory of the game executable called /id1/
I think the only dependencies it requires are SDL.tcz and possibly sdl-sound.tcz. It works fine with Xvesa, obviously not 3d accelerated in any way but most modern cpus wont struggle rendering quake at the resolutions it was originally designed for.
It simply worked after that. You will probably want to launch sdlquake with the command line parameter -fullscreen.